Dead Island 2 takes aim at Los Angeles culture, the rich, and influencers
Getting stuck in development hell often doesn’t bode well for games. For everyFinal Fantasy VII RemakeorThe Last Guardian, there’s anAliens: Colonial MarinesorDuke Nukem Forever. Often, the final releases lack a compelling design identity, chasing trends that popped up over the years and feeling like a mishmash of multiple developers’ ideas of what the game should be. My biggest fear going into my hands-on demo with a near-final build of theoft-delayedDead Island 2was that it’d feel devoid of much creativity or lack a clear vision; thankfully, I was dead wrong....