Black Ops 6 beta patch notes: Jackal PDW nerf, movement speed buff, and spawn changes

Black Ops 6 made a few community-requested changes for the second beta weekend, including a Jackal PDW nerf, weapon swap and movement speed buffs, and spawn changes.

Black Ops 6 first weekend beta impressions were strong, but players did call for a few updates. First and foremost, complaints called out the Jackal PDW for being too strong. The SMG easily outgunned ARs in medium-range engagements, so most players started using the weapon.

Black Ops 6

61% of active playersused the weapon on the final day of the first beta weekend. To break that down into real numbers, six of every 10 players in a match chose the Jackal PDW.

In addition, theBO6 devs committedto making a viable burst weapon for the game’s meta. The SWAT 5.56 performed well, but Treyarch followed through and made the weapon even stronger.

Black Ops 6 screenshot of a Call of Duty player using the XMG LMG weapon.

Let’s jump right into what players can expect.

Black Ops 6 beta Sept 6 full patch notes

Here are thefull patch notesfrom the most recent update.

Weapon Swap Speeds

We’ve seen the feedback about weapon swap speeds, and we agree. We’ll be reducing weapon drop times across the board for an overall increase to swap speeds. Players looking for an even quicker swap speed can try out the Fast Hands Strategist Perk in Week 2 of the Beta.

Movement Speeds

We are making small adjustments to baseline movement speeds on all weapon classes to ensure they are sitting in a good spot relative to one another. We have mostly focused on Move Speeds and ADS Move Speeds, which come into play during combat engagements.

Overall we are happy with the weapon class usage and performance we’ve seen in Beta Weekend 1, as well as the upper end of movement pacing offered by SMGs, so these adjustments keep SMGs the same and generally improve other classes. We are mindful of speeding the game up too much and will continue to monitor and assess game data and your feedback.

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The other notable change here is to Melee Sprint Speeds. We want players to feel incentivized to pull out their Dedicated Melee weapon as a means of map traversal. We also want to ensure that Melee users can catch up to other players who are sprinting with ranged weapons for those sneaky Body Shields and Finishing Moves.

Assault Rifles

Adjustments:

Weapon Category:

Marksman Rifles

Sniper Rifles

Weapon adjustments

Jackal PDW

The Jackal PDW ‘s intended strength is best in class handling and decent mobility, balanced by a slower rate of fire compared to many of the other automatic weapons in the game. It was overperforming at medium ranges, so we’ve increased the damage falloff and pulled the ranges closer along with a slight increase to recoil. Maximum damage and CHF Barrel headshot multiplier have been adjusted to maintain the same hit to kill numbers while using the attachment.