Most people think ofFire Emblemas the strategy RPG standard,butDemonschoolturns the typical chess-like combat expectation on its head. Add some flair from Shin Megami Tensei, Persona, and Italian horror and it transforms into its own unique young adult adventure.

I went hands-on with a demo ofDemonschoolat PAX West and was impressed with its fast-paced approach to battles. It makes subtle changes to the strategy formula, but ones that make a meaningful difference when it comes to the pace of battles.

Demon days

Demonschoolstars four college kids investigating supernatural mysteries on their island college town in the 90s. Creative DirectorBrandon Sheffieldnotes that it’s a specific choice that felt right for the game, considering how modern times have more of an emphasis on technology. You play as Faye, the last living heir in a demon-hunting legacy family, and fight alongside her friends Nanako, Dustin, and Knute to take down cult leaders, demons, and more.

The typical SRPGunit can move a limited number of spaces in any direction depending on its speed. InDemonschool, characters can move one direction vertically or diagonally with an optional “sidestep” that lets them move one space horizontally for free. You can keep moving characters so long as you have “skill points” to do so. The first turn for each character costs one point, and the second one costs two. Each turn starts with a “Planning Phase” that determines where your character will move and who they will heal or hurt.

Demonschoolencourages you to strategically stack these abilities so that you’re able to one-hit KO enemies, like debuffing them and then buffing yourself to do three times the damage. If you don’t remember your characters’ abilities, don’t worry. You can see them in a pop-up display whenever selecting the character to move them across the board. If you end up changing your mind about an action, you can also undo it without any consequences.

The following “Action Phase” presses “play” on the attacks from the planning phase. Players then see the animated attacks from their units and how they defeat their enemies.Then, it’s time for enemies to attack. Warning: They often also spawn new friends or gang up on a party member.

Demonschoolpurposefully cuts excess features that I didn’t even realize strategy games had. Each battle is supposed to be short — around 10 to 15 minutes for a boss fight and even shorter for regular battles. In the demo, characters only had three points of HP versus the hundreds that they would typically have in a typical SRPG. The fighting is also contained within a smaller space where enemies spawn into battle instead of entering from sprawling hallways.

The world itself also hides quests that help players learn more about the characters. Each conversation adds points to your friends’ “friendship meters” depending on your answers.Demonschoolhas “Persona-like” elements like dating other characters (though thankfully, none of them are minors dating adults like in its inspiration).

So far,Demonschoolis a promising SRPG that reinvents the genre’s tactics in a quick, accessible way. The only drawback I can see with the combat is with the UI during boss fights. Some visuals make it more difficult to see exactly where the boss will hit when using certain attacks, and the map is easily cluttered with incoming enemies and the boss’ limbs. That’s apparently something that the team is working on, though.

Demonschoolis a watchlist item for SRPG fans that want a little bit of spice from the genre and hate the time commitments for each battle. It should also appeal to those who like supernatural young adult stories.

Demonschoolis coming to PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, PC, and Steam Deck in 2033.